AI Insights · Timothy · October 2022
Top 5 Tower Defense Games in South America: Q3 2022 Performance
Discover the performance of the top 5 tower defense games on a unified platform in South America during Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw notable trends in the performance of the top 5 tower defense games in South America on a unified platform. Here’s a closer look at how each game fared in terms of downloads, revenue, and active users.
Rush Royale: Tower Defense TD from MY.GAMES B.V. experienced a consistent increase in weekly revenue, peaking at around $36.9K in mid-July before declining to approximately $19.1K by the end of September. Weekly downloads showed significant fluctuation, starting strong at around 47.3K and reaching a high of 66.6K in late July, then dropping to about 25.9K by the end of the quarter. Active users followed a similar trend, peaking at roughly 311.4K in mid-July and ending the quarter at around 249.4K.
Kingdom Guard:Tower Defense TD by TAP4FUN (HONGKONG) LIMITED saw weekly revenue hit its highest point at approximately $24.4K at the start of the quarter, gradually declining to around $7.9K by late September. Weekly downloads fluctuated, peaking at about 7.9K in mid-July before bottoming out at 230 in early August, and later recovering to around 5.6K by the end of the quarter. Active users started at around 71.5K, with a slight dip towards the end of the quarter, finishing at about 58.4K.
Plants vs. Zombies™ 2 from PopCap maintained a relatively stable weekly revenue, peaking at around $10.5K in mid-July and ending the quarter at approximately $6.2K. Weekly downloads remained robust, starting at around 132.2K and peaking at 161K in late July, eventually stabilizing around 120.5K towards the end of the quarter. Active users consistently hovered around the 1.8M mark, peaking at approximately 1.9M in late July.
Arknights by YOSTAR LIMITED had a volatile quarter in terms of weekly revenue, starting at around $3.7K, peaking at approximately $24.3K in early August, and ending at about $2.8K. Weekly downloads saw a peak of around 3.4K in late July, before settling at about 2.1K by the end of September. Active users showed a gradual increase, starting at around 7.9K and peaking at approximately 10K by the end of the quarter.
Bloons TD 6 from Ninja Kiwi saw its weekly revenue peak at about $6.2K in mid-August, before declining to around $2.8K by the end of September. Weekly downloads fluctuated, peaking at approximately 2.8K in late August, then dropping to around 612 by the end of the quarter. Active users remained relatively stable, hovering around the 9.5K mark throughout the quarter.
These insights are derived from Sensor Tower data. For a deeper dive into the performance metrics and additional insights, visit Sensor Tower.